This program was writen by Pascal Leynaud for the fun of it. It was completly done in C++ in respect of Unix
portability. The window part is a reusable X11 C++ object, using some Callback functions for handling the mouse, keyboard and window modifications. The rendering part is fully software (C++). It can easily be optimized by translating the inner most loop part in assembly but it would avoid the portability of the code. You can always rotate the object left right and up down. So can you with the light. All the screenshots were done on an UltraSparc II 440Mhz
on the 8 bits display of a PGX24 (which does not provide any 3D
acceleration). The code source is 4500 lines long, you can have it simply by
asking for it. If you have some question don't hesitate to contact me, I don't bite :) |
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The available shadings (Read3DS 2.0) are : |
Wire frame, Lambert, Gouraud, Phong, Bump, Texture mapping, Textured Lambert, Textured Gouraud, Textured Phong, Textured Bump, Environmental and Environmental Bump. |
Check out the screenshots section
to see them.
What's NEXT ?
I already have a buggy code
which is doing some real time shadows, hopefully I will
succeed debugging it. |
How to contact me ?
You can simply send me a mail : read3ds@free.fr |